
Said to be the last of a trilogy, Half-Life 2: Episode 3 was set to release by Christmas of 2007. It was on May 24th, 2006 when Valve released the first teaser trailer for Half-Life 2: Episode 3. We can trace this history of Valve's games failing to reach the third entry to the studio's flagship Half-Life, as fans have been waiting for Half-Life 2: Episode 3for almost 10 years now. We have yet to see a third Left 4 Dead game, we haven't seen Portal 3, and so far, Valve has only released Dota 2 and Team Fortress 2.
↑ 3.0 3.This coming Tuesday, May 24th marks the 10 year anniversary of Valve's announcement for Half-Life 2: Episode 3, promising it to be released by Christmas of 2007.įor years, fans have joked that Valve "can't count to three," and it's hard to disagree with that sentiment. ↑ 2.0 2.1 Half-Life 2: Raising the Bar, page 88. The uncorrected proof of Half-Life 2: Raising the Bar includes two early sketches for "attack" and "tank" Synths which are said to have become the final Crab Synth model. Concept art shows the Crab Synth with what seems to be the numbers "31-17" on its leg. Ted Backman subsequently defined the current design with more blue colors added. Like the original Dropship, they were to feature a more red-and-yellow color scheme without any Combine logos. Upon being damaged, it will leak red body fluids, presumably blood, in the same manner as the Half-Life 2 version of the Ichthyosaur, another incomplete NPC.ĭesigned by Dhabih Eng, the Crab Synth and the Mortar Synth are two of the earliest created Synths. Unlike the Mortar Synth, the Crab Synth can be hurt and killed if spawned. As its walking animation and concept arts imply, it can also use a Gatling gun-like weapon while walking, which is stored behind a plate under its belly when idle. According to its model animations, it can charge at targets like the Antlion Guard. It bears no visible Combine markings except for a red line on its back. The Crab Synth has a greenish brown carapace and two pairs of arthropod legs, with many spiked protrusions and various glowing blue mechanical systems on its front and rear. Along with the Mortar Synth, they are said to be "the backbone of the Combine's subsequent armies". It is unknown where they were transported to, as they are never encountered in combat anywhere during the game or its episodes. Crab Synths are only glimpsed toward the end of the game, during Gordon Freeman's second pod ride in the Citadel, where they are seen on conveyor belts along with several Mortar Synths.